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论文arXiv 2609.007711 个月前

非抓取投掷:强化学习视角 ​

原文链接:Non-Prehensile Throwing: A Reinforcement Learning Perspective(arXiv 2609.00771 · 发布日期:2026-09-01)

Non-Prehensile Throwing: A Reinforcement Learning Perspective

提出强化学习非抓取投掷方法,直接优化关节轨迹,并在仿真和UR5e真机零样本部署中验证。

核心要点 ​

  • 面向大、重或可变形物体,非抓取投掷可扩展传统抓放之外的工作空间。
  • 方法利用滑动和滚动接触模式,无需解析接触模型,直接优化关节空间轨迹。
  • 仿真中在数千配置上达到99%成功率,并可泛化到未见物体。
  • 真机零样本部署在UR5e上,投掷多类物体到远距或高处目标,成功率97%。

验证范围与局限:验证范围包括仿真数千配置和UR5e真机非抓取投掷任务,真机运行接近物理极限。

英文摘要 (Abstract) ​

Robotic throwing enables fast object transport and extends a robot's reachable workspace beyond traditional pick-and-place. While prehensile (grasp-based) throwing works well for graspable items, non-prehensile (grasp-free) throwing is better suited for large, heavy, and/or deformable objects. Existing approaches rely on model-based optimization with simplified contact models (e.g., dynamic grasping) and low-dimensional trajectory parameterizations, which limit solution quality and reachable workspace. We propose a reinforcement learning approach that additionally leverages sliding and rolling contact modes and directly optimizes joint-space trajectories without analytical contact models or custom parameterizations. The Markov Decision Process (MDP) is formulated as a dynamical system that evolves the robot's joint state conditioned on the throwing target, object model, and initial configuration. Joint-jerk trajectories are planned offline at a low control rate and upsampled into smooth, high-rate velocity commands for deployment. For sim-to-real transfer, we minimize the robot-dynamics gap through minimum-jerk system identification and train uncertainty-aware policies to mitigate object-modeling errors, particularly sensitivity to dynamic friction. In simulation, the policy achieves 99% success across thousands of configurations and generalizes to unseen objects. Sensitivity analysis shows robustness to mass uncertainty but high sensitivity to dynamic friction, consistent with the sliding-based release mechanism. Deployed zero-shot on a UR5e operating near its physical limits (5 m/s end-effector velocity), our method throws diverse objects including heavy (790 g) and large (20x20x28 cm) items to targets up to 350 cm distance or 180 cm elevation, achieving a 97% real-world success rate.

作者:Abdullah Mustafa, Ryo Hanai, Ixchel G. Ramírez-Alpizar, Floris Erich, Ryoichi Nakajo, Yukiyasu Domae, Tetsuya Ogata

来源

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  1. arXiv 2609.00771:Non-Prehensile Throwing: A Reinforcement Learning Perspective访问 2026-10-21