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论文arXiv 2610.0629023 天前

GAMBIT:学习规划连续多机器人轨迹 ​

原文链接:GAMBIT: Learning to Plan Continuous Multi-Robot Trajectories(arXiv 2610.06290 · 发布日期:2026-10-05)

GAMBIT: Learning to Plan Continuous Multi-Robot Trajectories

GAMBIT面向多机器人连续轨迹执行,结合模仿学习、强化学习和安全回滚,在连续域实验中验证协调规划能力。

核心要点 ​

  • 密集交互环境中,单个机器人需牺牲局部最优以提升团队整体表现。
  • 方法在运动基元上先模仿学习协调选择,再用强化学习微调策略。
  • 安全回滚机制提供备用轨迹,保证执行过程中始终无碰撞。
  • 实验显示其优于集中式与分散式基线,可协调上千机器人且延迟低于数百毫秒。

验证范围与局限:验证范围聚焦双积分器连续动力学下的连续域多机器人轨迹执行。

英文摘要 (Abstract) ​

GAMBIT is an opening chess move in which a player sacrifices a piece, typically a pawn, to gain a positional advantage later in the game. Analogously, in multi-robot coordination, individual robots may need to forgo locally reward-maximising behaviours to improve overall team performance. Such self-sacrificial behaviours are difficult to capture with manually designed heuristics, particularly in dense, interaction-rich environments. Focusing on double-integrator continuous dynamics, this work studies how to learn such coordinated heuristics over motion primitives for multi-robot trajectory execution. Our framework, GAMBIT, first learns coordinated motion-primitive selection through imitation learning and subsequently fine-tunes the policy through reinforcement learning. We further introduce a safeguarded rollout mechanism with backup trajectories that guarantees collision-free execution at all times. Experiments demonstrate that GAMBIT substantially outperforms a range of baselines, including centralised motion planners and decentralised reactive planners, while exhibiting strong scalability. In particular, it coordinates over a thousand robots with planning latency below a few hundred milliseconds in continuous domains.

作者:Rishabh Jain, Akmaral Moldagalieva, Lorenzo Magnino, Michael Amir, Keisuke Okumura, Ajay Shankar, Wolfgang Hönig, Amanda Prorok

来源

本页事实对应的公开页面,以原文为准。

  1. arXiv 2610.06290:GAMBIT: Learning to Plan Continuous Multi-Robot Trajectories访问 2026-10-21