外观
论文arXiv 2609.186851 个月前
WeaveRL:将重建融入场景感知 Fabrics 以实现感知式强化学习
原文链接:WeaveRL: Weaving Reconstruction into Scene-Aware Fabrics for Perceptive Reinforcement Learning(arXiv 2609.18685 · 发布日期:2026-09-16)
WeaveRL: Weaving Reconstruction into Scene-Aware Fabrics for Perceptive Reinforcement Learning
WeaveRL用GPU并行在线重建surfel场景,使策略基于传感几何学习,并在碰撞密集操纵任务上验证。
核心要点
- 复杂几何操纵仍难,现有基于geometric fabrics的方法依赖静态手工场景表示。
- 方法在数千个并行仿真实例的主动rollout中,用GPU将场景重建为surfel集合。
- 在碰撞密集任务上,surfel fabrics处理了primitive基线失败的复杂场景,并保持sim-to-real迁移。
- 测试时引入未见障碍,无碰撞任务完成率由35%提升至61%;作者开源重建系统、训练代码和测试数据集。
验证范围与局限:验证包括碰撞密集操纵任务、sim-to-real迁移,以及测试时引入未见障碍的场景。
英文摘要 (Abstract)
Reinforcement learning allows robots to acquire complex skills, but producing policies for geometrically complex manipulation remains difficult. A promising approach is to learn on top of collision-avoidant controllers, such as geometric fabrics. However, these approaches have relied on static, hand-specified representations of the scene. Integrating active, online 3D perception into massively parallel RL training has so far been inaccessible. We introduce a GPU-accelerated method that reconstructs the scene as a collection of surfels across thousands of parallel simulation instances during active rollouts. This lets policies operate over sensor-derived, rather than hand-specified, geometry. On a suite of collision-dense manipulation tasks, our surfel fabrics enable policies to tackle geometrically complex scenes where primitive-based baselines fail, while maintaining sim-to-real transfer. Furthermore, policies learned with a scene-aware fabric are more robust to the introduction of novel geometry at test time, improving collision-free task completion under unseen obstacles from 35% to 61%. We release our reconstruction system, training code and test dataset to spur research in this direction.
作者:Remo Steiner, Vikram Ramasamy, David Tingdahl, Sam Mady, Karl Van Wyk, Nathan Ratliff, David Recasens, Soha Pouya, Tuur Stuyck, Alexander Millane
来源
本页事实对应的公开页面,以原文为准。